Code, J., Clarke-Midura, J., Zap, N. & Dede, C. (2012). Virtual performance assessment for serious games and virtual worlds. In H. Wang (Ed.), Interactivity in E-Learning: Cases and Frameworks. New York, NY: IGI Publishing.
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EDMEDIA 2011 OUTSTANDING PAPER AWARD WINNER
Code, J., Clarke-Midura, J., Zap, N., & Dede, C. (2012). Student perceptions of immersive virtual environments for the meaningful assessment of learning. In T. Bastiaens & G. Marks (Eds.), Education and Information Technology 2012: A Selection of AACE Award Papers (pp. 185-194). Chesapeake, VA: AACE.
Chen, J., Zap, N., Dede, C. (2012). Using Virtual Environments to Motivate Students to Pursue STEM Careers: An Expectancy-Value Model. In S. D’Agustino (Ed.), Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education. New York, NY: IGI Publishing.
Clarke-Midura, J., Code, J., Zap, N. & Dede, C. (2012). Assessing science inquiry in the classroom: A case study of the virtual assessment project. In L. Lennex & K. Nettleton (Eds.), Cases on Inquiry Through Instructional Technology in Math and Science: Systemic Approaches. New York, NY: IGI Publishing.
Code, J., & Zaparyniuk, N. (2011). The emergence of agency in online social networks. In Information Resources Management Association (Ed.), Virtual Communities: Concepts, Methodologies, Tools and Applications. New York, NY: IGI Publishing. pp. 2378-2394. [Reprint]
Campbell, S.R., Handscomb, K., Zaparyniuk, N, Sha, L., Cimen, O.A. Shipulina, O.V. (2009). Investigating Image-Based Perception and Reasoning in Geometry. Paper submitted to the AERA 2009 Annual Meeting San Diego, U.S.A.
Code, J., & Zaparyniuk, N. (2009). Social identities, group formation, and analysis of online communities. In S. Hatzipanagos & S. Warburton (Eds.), Handbook of Research on Social Software and Developing Community Ontologies. New York, NY: IGI Publishing. pp. 86-101.
Zaparyniuk, N., & Code, J. (2009). Self-regulated learning in video game environments: Implications for educational gaming. In R. Ferdig (Ed.),Handbook of Research on Effective Electronic Gaming in Education. New York, NY: IGI Publishing. pp. 738-756.
Zaparyniuk, N., & Code, J. (2008). Video games as a tool for self-regulated learning. Paper presented at the Canadian Society for the Study of Education 2008 Annual Meeting Vancouver, Canada.