Code, J., Clarke-Midura, J., Zap, N. & Dede, C. (2012). Virtual performance assessment for serious games and virtual worlds. In H. Wang (Ed.), Interactivity in E-Learning: Cases and Frameworks. New York, NY: IGI Publishing.
3D virtual environments
EDMEDIA 2011 OUTSTANDING PAPER AWARD WINNER
Code, J., Clarke-Midura, J., Zap, N., & Dede, C. (2012). Student perceptions of immersive virtual environments for the meaningful assessment of learning. In T. Bastiaens & G. Marks (Eds.), Education and Information Technology 2012: A Selection of AACE Award Papers (pp. 185-194). Chesapeake, VA: AACE.
Chen, J., Zap, N., Dede, C. (2012). Using Virtual Environments to Motivate Students to Pursue STEM Careers: An Expectancy-Value Model. In S. D’Agustino (Ed.), Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education. New York, NY: IGI Publishing.
Clarke-Midura, J., Code, J., Zap, N. & Dede, C. (2012). Assessing science inquiry in the classroom: A case study of the virtual assessment project. In L. Lennex & K. Nettleton (Eds.), Cases on Inquiry Through Instructional Technology in Math and Science: Systemic Approaches. New York, NY: IGI Publishing.